Brainstorming Ideas
2.) My second idea came from class when we had the extra day in class and made our own games out of others. I really liked Devans game when he combined Lord of the Rings game and the StarWars game (I think I cannot exactly remember what the cards were from). I really liked the path idea based on power and battling depending on ur status. And your goal is simple!
3.) Another game I liked was Sorry! I love that game. It is sort of a path game but your whole point is to get all your pawns out of the starting point, make your way around the board and return. Your feeling to get your whole team back to the starting point (as fast as possible) is very appealing in a game. Team games are harder to plan as well since a lot of people focus on only one playing piece it can be hard to juggle multiple playing pieces and keep remembering them
4.) Another game which I want to draw upon is the sheep game that I brought up for my PNP example. I love the layout of this game in a circular formation and how simple yet fun they created this game. I was thinking about making something similar to the game except it would be a little bit of the other games I mentioned. I like the visual aspect of candy land, I like the team effort of having to go get something and then run back home (or run the board) like Sorry! There are some other games that I like such as this one game (it is not a board game) called Pandemic. Your goal is to infect the world with your disease and kill everyone.
5.) This game is actually quite complicated and can take hours to complete but its a fascinating game because you get to play God and decide who you want to kill and who you don't. I like the amount of complete control over a small innocent world like the one you get to control in this game. Control is a good mechanic to use in a game. It makes the player relieved and can sometimes become an addiction for people as an escape route for the real world. Another game similar to this one is the Sims. Controlling the sims, what they do and how they react to others can be a very powerful thing for the player. Ultimate control is important to attract any avenue of players and is something I might want to include in my game.
6.) Clue is another game that I like which involves intrigue and mystery. I really like the variety of characters in this game because they are all different but can all be equally guilty for being a murderer and have each and independent personality. In my game, though it is not an ideal part, I like how the characters all have a developed past rather than a boring playing piece that has no memory until you start playing.
7.) Some of my ideas start to leave the game world and enter into films and parts of films which I really want to include into my PNP game. One is Game of Thrones and the constant intertwining of relationships and the power struggle between the characters. Sort of relates to the game clue but it has that fantasy part which I really enjoy
8.) Once Upon a Time is a TV show that I am currently enjoying and it brings upon the theme of fantasy that I want to include in my game. One part of the show that I want to include is the "enchanted forest" a never ending maze. For some of my ideas I really want to include my theme as a magical forest and how you have to get out to survive!
9.) That idea from Once reminded me of a game that I played when I was a kid called Enchanted Forest that again, is a path game but had a theme similar to my idea. It has a lot more complicated mechanics than something that I would want to build considering that I want this game to be more fluid and simple because the simpilar the better! The whole point of this game is to travel through the forest to find the treasures to win! I like the idea of trying to find something but I would rather have it be more survival like in the TV show Once Upon a Time and more realistic than a childish game of finding something and then automatically winning.
10.) Coming from the Enchanted Forest game, I do like the idea of finding things (having to) to escape. It is an appealing idea like "grabbing the trophy" (an example that I can only think of right now is from the old Xbox game Wacked! Where is is a mode you can play in that who ever holds the trophy the longest wins. For my game, I would really like to have this object be the reason TO escape.
11.) So far, I have been finding a lot of path games that have limited choice and control for the player. It is harder to find a board game that has to do with freedom for the player because it is easier for the maker to keep the control from the player than allow them to deviate from the path they walk on. Besides chess or checkers that have very basic "space" for the game, there are so far from what i've seen, smaller amount of games that I know with control for the player.
12.) When we played the upper-class mans games, the game I played by Spencer Curtis was, though visually impressive, had a very simple space for the game. It was just made of an equal amount of squares and the goal was to get to the other side. However, the players were each given certain shapes which allowed "walls" that would block other players. There were also cards which either helped or hindered you in your quest to the other side of the board. I really liked this game as it was so simple yet fun and had the player think about where to place blocks. I feel like something like the mechanic of blocking might be necessary for my game that involves a magic forest (maze like).
13.) I was thinking for the space of my board to be round. I noticed that a lot of students are using hexagons because it is a good placer for movement purposes. However, I think for my space I would like to go either circular, organic, or square. I am leaning towards more of a circular board because I want to have a similar feeling from my Hello Dolly PNP sheep game.
14.) Another PNP game that we played in class was the path game with the different arrows that allowed you to move across the board according to get to a square and return. Liked the mechanic of using squares to help you move or that can cause damage to the other player. Simple yet an easy solution for moving without having cards or dice. I might use this for my game or something similar but I do like the idea of having the player only move once every turn (which limits the maker from too much space) or like the sheep game where they move on lines all the way down the line but there are multiple lines but its still a pretty small space.
15.) I was thinking which would sort of be like Devans game would be that one person would be the villain and then the other players who would be the victim trying to escape (sort of like Once Upon a Time where they have to escape the evil Queen) I thought giving the choice would be pretty interesting to play with the idea.
15.)Below are a couple of sketches that I brainstormed for the development of the space:
16.) This was one example of a way to get through the "maze" of a layout. You can start at any portal (though I was thinking only one at each portal so I might color coat the playing pieces. But I liked the idea of them either moving on lines. Another idea would be either a circle of this or an organic shape that would be created for the playing space.
17.) The other diagram below is a circular one where again, the players would move on the lines through the maze to get to the center. I do not know exactly what would be in the center but a key or something to get out of the maze. I really want my game to have a "you have to get somewhere then return to win!" like Sorry, and Left 4 Dead which bring on this idea
18.) I also want to include a villain in this game and maybe have a player be one (if it is not too complicated this can always be taken out if it gets too confusing to players). Like in the game Chess, I would like to have the queen be like the villain in my game, very powerful and quick on her feet. But I feel like she has to have a disadvantage against the other players.
19.) I am thinking that the players will only move one line per-turn and make their way into the middle. Not sure yet but I am thinking that squares might be too complicated.
20.) All in all, I feel like I am on the right track but I just do not know exactly what I would do with the mechanics and how I would have the players move around. I think it is safe to say this would be a 2-4 player game with choice involved and some sort of way for the players to interact with the board (not sure what to do about that yet though.
When deciding on which games to choose from and which avenue to go in, I am constantly thinking of different ideas but not knowing how to make them function into a game. When playing different PNP games printed from the internet or playing the upper classmates games, one thing I did notice was that the spaces of the game were simple and not a lot of "stuff" on the board.
1.) So my first idea was something similar to Candy Land or Life. Both of those are some of my favorite games and it wasn't about the overall system of the game but the feeling of familiar warm characters in an environment with lots of colors and organic shapes with candy! I mean the "path" idea is very limiting to players and I feel more free-will is needed but I specifically like this game because of the color, and happy feeling!3.) Another game I liked was Sorry! I love that game. It is sort of a path game but your whole point is to get all your pawns out of the starting point, make your way around the board and return. Your feeling to get your whole team back to the starting point (as fast as possible) is very appealing in a game. Team games are harder to plan as well since a lot of people focus on only one playing piece it can be hard to juggle multiple playing pieces and keep remembering them
4.) Another game which I want to draw upon is the sheep game that I brought up for my PNP example. I love the layout of this game in a circular formation and how simple yet fun they created this game. I was thinking about making something similar to the game except it would be a little bit of the other games I mentioned. I like the visual aspect of candy land, I like the team effort of having to go get something and then run back home (or run the board) like Sorry! There are some other games that I like such as this one game (it is not a board game) called Pandemic. Your goal is to infect the world with your disease and kill everyone.
5.) This game is actually quite complicated and can take hours to complete but its a fascinating game because you get to play God and decide who you want to kill and who you don't. I like the amount of complete control over a small innocent world like the one you get to control in this game. Control is a good mechanic to use in a game. It makes the player relieved and can sometimes become an addiction for people as an escape route for the real world. Another game similar to this one is the Sims. Controlling the sims, what they do and how they react to others can be a very powerful thing for the player. Ultimate control is important to attract any avenue of players and is something I might want to include in my game.
6.) Clue is another game that I like which involves intrigue and mystery. I really like the variety of characters in this game because they are all different but can all be equally guilty for being a murderer and have each and independent personality. In my game, though it is not an ideal part, I like how the characters all have a developed past rather than a boring playing piece that has no memory until you start playing.
7.) Some of my ideas start to leave the game world and enter into films and parts of films which I really want to include into my PNP game. One is Game of Thrones and the constant intertwining of relationships and the power struggle between the characters. Sort of relates to the game clue but it has that fantasy part which I really enjoy
8.) Once Upon a Time is a TV show that I am currently enjoying and it brings upon the theme of fantasy that I want to include in my game. One part of the show that I want to include is the "enchanted forest" a never ending maze. For some of my ideas I really want to include my theme as a magical forest and how you have to get out to survive!
9.) That idea from Once reminded me of a game that I played when I was a kid called Enchanted Forest that again, is a path game but had a theme similar to my idea. It has a lot more complicated mechanics than something that I would want to build considering that I want this game to be more fluid and simple because the simpilar the better! The whole point of this game is to travel through the forest to find the treasures to win! I like the idea of trying to find something but I would rather have it be more survival like in the TV show Once Upon a Time and more realistic than a childish game of finding something and then automatically winning.
10.) Coming from the Enchanted Forest game, I do like the idea of finding things (having to) to escape. It is an appealing idea like "grabbing the trophy" (an example that I can only think of right now is from the old Xbox game Wacked! Where is is a mode you can play in that who ever holds the trophy the longest wins. For my game, I would really like to have this object be the reason TO escape.
11.) So far, I have been finding a lot of path games that have limited choice and control for the player. It is harder to find a board game that has to do with freedom for the player because it is easier for the maker to keep the control from the player than allow them to deviate from the path they walk on. Besides chess or checkers that have very basic "space" for the game, there are so far from what i've seen, smaller amount of games that I know with control for the player.
12.) When we played the upper-class mans games, the game I played by Spencer Curtis was, though visually impressive, had a very simple space for the game. It was just made of an equal amount of squares and the goal was to get to the other side. However, the players were each given certain shapes which allowed "walls" that would block other players. There were also cards which either helped or hindered you in your quest to the other side of the board. I really liked this game as it was so simple yet fun and had the player think about where to place blocks. I feel like something like the mechanic of blocking might be necessary for my game that involves a magic forest (maze like).
13.) I was thinking for the space of my board to be round. I noticed that a lot of students are using hexagons because it is a good placer for movement purposes. However, I think for my space I would like to go either circular, organic, or square. I am leaning towards more of a circular board because I want to have a similar feeling from my Hello Dolly PNP sheep game.
14.) Another PNP game that we played in class was the path game with the different arrows that allowed you to move across the board according to get to a square and return. Liked the mechanic of using squares to help you move or that can cause damage to the other player. Simple yet an easy solution for moving without having cards or dice. I might use this for my game or something similar but I do like the idea of having the player only move once every turn (which limits the maker from too much space) or like the sheep game where they move on lines all the way down the line but there are multiple lines but its still a pretty small space.
15.) I was thinking which would sort of be like Devans game would be that one person would be the villain and then the other players who would be the victim trying to escape (sort of like Once Upon a Time where they have to escape the evil Queen) I thought giving the choice would be pretty interesting to play with the idea.
15.)Below are a couple of sketches that I brainstormed for the development of the space:
16.) This was one example of a way to get through the "maze" of a layout. You can start at any portal (though I was thinking only one at each portal so I might color coat the playing pieces. But I liked the idea of them either moving on lines. Another idea would be either a circle of this or an organic shape that would be created for the playing space.
17.) The other diagram below is a circular one where again, the players would move on the lines through the maze to get to the center. I do not know exactly what would be in the center but a key or something to get out of the maze. I really want my game to have a "you have to get somewhere then return to win!" like Sorry, and Left 4 Dead which bring on this idea
18.) I also want to include a villain in this game and maybe have a player be one (if it is not too complicated this can always be taken out if it gets too confusing to players). Like in the game Chess, I would like to have the queen be like the villain in my game, very powerful and quick on her feet. But I feel like she has to have a disadvantage against the other players.
19.) I am thinking that the players will only move one line per-turn and make their way into the middle. Not sure yet but I am thinking that squares might be too complicated.
20.) All in all, I feel like I am on the right track but I just do not know exactly what I would do with the mechanics and how I would have the players move around. I think it is safe to say this would be a 2-4 player game with choice involved and some sort of way for the players to interact with the board (not sure what to do about that yet though.
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