Boss Character - More Progress
Here is the final mesh of my boss character in Maya. I will be taking her into Zbrush next to get closer to a high poly sculpt. But I have officially created every piece of the clothing and the character in general and I am happy now with it enough to bring it into Zbrush.
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Hi there! My name is Sarah Rose and I am a working artist, located in Seattle Washington. I love working on all forms of art, specializing in 3D modeling / texturing, 2D illustration and photo manipulation. I love to travel and am usually inspired by the many places I visit. If you would like to request any prints of my work, or wish to talk to me about potential freelance, please feel free to send me an email at: s.r.lundberg@gmail.com
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