Play test Questions/ Answers for PNP Game
When other students started reading my rules and playing my game, I started realizing that the game changed when there were four people playing versus 2 or 3. It was a lot harder for 4 people to play since they all needed 4 kids (that equaled to 16 kids on the board, which is like an army wave of kids. it was too much!). Since there were 4 people playing, everyone in the beginning had limited movement and all squished together. So, I have had to change it to a 2-3 person game and take out the 4th player otherwise it takes too long, and there's not enough room.
My first question was: "Did the rules make sense? Were they too illustrated?"
Comments:
1. - Fix my grammar (it was pretty terrible)
2. - Mostly
3. - Need to establish a game vocabulary for example I need to mention that players do not move on spaces and then later mention spaces call them grid points (or something else)
4.. - Need more pictures
I did realize a lot of these problems with my rules, and I plan on changing them and making more clear illustrations and better wording. People said they were able to play my game with the rules as they were so the structure is there but I need to make it better.
My second question: "Was the design of the game appealing? Why or why not?"
Comments:
1. - Pretty cool, need more diagonals
2. - At first I was a little worried about it being heavily based off Hansel and Gretel, but the way you branched off from it worked well
3. - Yes it was definitely appealing. A game I'd play with some kids
4. - The gates need owls, 2D cool looking gates, more color and paint
About the diagonals, I plan on changing the bread loafs and sinkhole tokens into bread crumb diagonals (Which the players will be able to place anywhere they wish) and trees. (Though Some students have told me to leave them the way they were because it was funny).
My third question: "Were the gates a neat obstacle to overcome or frustrating?"
Comments:
1. - Neat
2. - I didn't find the gates frustrating at all. Keep them
3. - A little frustrating because the gate switches on the right side of the board where too close together
4. - The only thing that is frustrating is that i know that I am going to lose before the game ends. There is no real game changer (at the end)
I am contemplating moving the gates closer to the beginning of the board because there isn't enough for the players to do in the beginning except try and get all their players out of the circles (jail cells). But I do like them as an obstacle and I do plan on keeping them
My fourth question: "Do you feel the witch had too much limited movement that should be changed?"
Comments:
1. - Just right
2. - Maybe you can try giving the witch movement to go one space forward and backwards where the house is
3. - Yeah she never really was any problem
4. - All good
I got mixed reviews on this question. Half of the students said she was fine the way she was, and others said she needed more movement. I haven't decided wether to let her have more movement, I feel there are more immediate problems than her to fix at the moment. If I have time later on, I might think about changing around her movements.
My last question: "Should the gates be moved closer to the beginning to make the beginning less dull?"
Comments:
1. - YES!
2. - I like the gates where they are. Possibly put some other obstacle in the area before the gate somewhere
3. - What if you moved the gates behind the witch? I wish the witch had more presence early in the game.
4. - No
Another question with mixed reviews, some said yes, others said no, some wanted the gate and witch switched. I do like the idea of switching the gates and the witch around so that maybe to enter the golden city you need to open the gate first while evading the witch throughout the game. I might change it around or I could try to fix the problems and make them work with what I already have. My first fixer is the rules, I do understand that so far its the most in need of work. Then I plan on changing the icons of the tokens to trees and bread crumb paths instead of sinkholes and bread loafs (even though it is funny). And then fix where the gate is and move it closer to the beginning. Other than that, it was a good review and my exit review questions were good too. People liked my game, it was fun to play, good visuals (though one commented on having more illustrations which I will have when we turn it in for a final review) and at least some strategy that made it appealing.
When other students started reading my rules and playing my game, I started realizing that the game changed when there were four people playing versus 2 or 3. It was a lot harder for 4 people to play since they all needed 4 kids (that equaled to 16 kids on the board, which is like an army wave of kids. it was too much!). Since there were 4 people playing, everyone in the beginning had limited movement and all squished together. So, I have had to change it to a 2-3 person game and take out the 4th player otherwise it takes too long, and there's not enough room.
My first question was: "Did the rules make sense? Were they too illustrated?"
Comments:
1. - Fix my grammar (it was pretty terrible)
2. - Mostly
3. - Need to establish a game vocabulary for example I need to mention that players do not move on spaces and then later mention spaces call them grid points (or something else)
4.. - Need more pictures
I did realize a lot of these problems with my rules, and I plan on changing them and making more clear illustrations and better wording. People said they were able to play my game with the rules as they were so the structure is there but I need to make it better.
My second question: "Was the design of the game appealing? Why or why not?"
Comments:
1. - Pretty cool, need more diagonals
2. - At first I was a little worried about it being heavily based off Hansel and Gretel, but the way you branched off from it worked well
3. - Yes it was definitely appealing. A game I'd play with some kids
4. - The gates need owls, 2D cool looking gates, more color and paint
About the diagonals, I plan on changing the bread loafs and sinkhole tokens into bread crumb diagonals (Which the players will be able to place anywhere they wish) and trees. (Though Some students have told me to leave them the way they were because it was funny).
My third question: "Were the gates a neat obstacle to overcome or frustrating?"
Comments:
1. - Neat
2. - I didn't find the gates frustrating at all. Keep them
3. - A little frustrating because the gate switches on the right side of the board where too close together
4. - The only thing that is frustrating is that i know that I am going to lose before the game ends. There is no real game changer (at the end)
I am contemplating moving the gates closer to the beginning of the board because there isn't enough for the players to do in the beginning except try and get all their players out of the circles (jail cells). But I do like them as an obstacle and I do plan on keeping them
My fourth question: "Do you feel the witch had too much limited movement that should be changed?"
Comments:
1. - Just right
2. - Maybe you can try giving the witch movement to go one space forward and backwards where the house is
3. - Yeah she never really was any problem
4. - All good
I got mixed reviews on this question. Half of the students said she was fine the way she was, and others said she needed more movement. I haven't decided wether to let her have more movement, I feel there are more immediate problems than her to fix at the moment. If I have time later on, I might think about changing around her movements.
My last question: "Should the gates be moved closer to the beginning to make the beginning less dull?"
Comments:
1. - YES!
2. - I like the gates where they are. Possibly put some other obstacle in the area before the gate somewhere
3. - What if you moved the gates behind the witch? I wish the witch had more presence early in the game.
4. - No
Another question with mixed reviews, some said yes, others said no, some wanted the gate and witch switched. I do like the idea of switching the gates and the witch around so that maybe to enter the golden city you need to open the gate first while evading the witch throughout the game. I might change it around or I could try to fix the problems and make them work with what I already have. My first fixer is the rules, I do understand that so far its the most in need of work. Then I plan on changing the icons of the tokens to trees and bread crumb paths instead of sinkholes and bread loafs (even though it is funny). And then fix where the gate is and move it closer to the beginning. Other than that, it was a good review and my exit review questions were good too. People liked my game, it was fun to play, good visuals (though one commented on having more illustrations which I will have when we turn it in for a final review) and at least some strategy that made it appealing.
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