Baking/ UV Painting progress

The model is almost done! I finished baking the high poly zbrush model onto my low poly model. Some stuff worked out, and some things didn't. The hands were the hardest, and the hair rollers. I tried to make them less noisy but they still came out funny.

This first one is of the mesh in UDK with a simple block out color layer with a diffuse and normal map.
 The photo below is of the same mesh in 3D Coat. I am trying to paint on more texture to make her look more realistic. I really like how the shorts came out (though I still need to paint in more pockets. However, the sweater has turned into a sweater which I wanted it more to look like a sweatshirt type material. I will have to work with it until I am satisfied.


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